Speaking of story, the audience never really gets any information about the plot until the last act in a massive exposition scene told entirely in flashbacks and narration. It may work in a game, but it's bad filmmaking 101. I feel that's one of the major hurdles for video game-to-movie adaptations. Narrative devices in games work differently. Pacing is altered. Interaction adds a completely different dynamic to storytelling. When you're directing a character to walk through the darkened hallways of the elementary school in the game, it's essentially YOU navigating those hellish corridors as opposed to passively watching an actor do it. There's a disconnect that needs to be bridged for the transition to be effective. To this date, none have been completely successful.
Acting could have been better if the dialogue weren't so stupid. Cybil, while standing in a devastated building with a massive hole in the floor says, "Something bad happened here." Ya think?
The verdict: If you've played and enjoyed the games, you will probably enjoy, or at least tolerate the film. If not, you will hate this movie and want your money back.
Devious Comments
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Dolores Umbridge: You may have heard rumors that a certain King of Rock and Roll is still alive. This...is...a...lie.
Harry: IT'S NOT LIE, I SAW HIM!
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Why do I even bother?
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